SOGC

I tried to pinpoint issues with the cloud service for software. This work helps people understand the infrastructure of cloud software and the issue that go along with it. People with concerns about their protections of data via a cloud will find valuable research on my website. If this site had strong taglines and keywords, it would…

Shirky Chapter 5

Free software, like Shirky suggested, is an example of a product with rich culture, because cooperation to improve used software is a shared trait by members of the improvement community. Shirky mentions that a knowledge of the code behind a service, product, or software, vastly increases the rate of evolution. He says, “Not only does…

RA2 – Game for Change: Joyful Executions

Joyful Executions overarching goal is to appeal to a potentially hostile audience. The developer avoids offending this hostile audience by playing to totalitarian propaganda like that used to persuade North Korean Commissars into killing unarmed traitors. 8-Bit Underpants uses a great heap of satire—among many other strategies, i.e., embracing propaganda by parodying totalitarian manipulation strategies,…

Fair Use Copyright for Joyful Executions

Purpose To analyze the video game made by 8-Bit Underwear for nonprofit. This is a research study for RHET351 at Rockford University. Nature This game will be critiqued based on the various uses of rhetoric the developer felt was necessary to convey a political acceptance toward totalitarian rule. Amount The amount of information used from this…

Gee/Shirky Correlation Piece

A video game-like learning experience is Gee’s main claim toward a better learning system. He explains the lingo that best fits the skills learned from video games as a kind of learning device best matched with the awareness of valuable skills and assets learned if only we pay attention to the correlation of learning from…