A common finding for a step away from Pirating is mentioning software’s that bundle games or creative software in one, manageable fee. So with the knowledge of a world of Piracy, also having an alternative that doesn’t result in the purchasing of expensive software is necessary. Some would say that a “pay what you can” approach is the best course of correcting this word-wide debt. An example of this is Adobe’s new Creative Suite, which bundles all their design software for monthly pay. This system is flawed. Although paying a monthly fee has been a standard payment process for years in other industries, Adobe has recently adapted this—meaning there are flaws. For example, If you don’t have the time to use your subscription, just the thought of throwing money away is unappealing. Missing a week or two of use lowers the $55 “bargain”—kindly reducing the likelihood to continue such services.
Whereas for video games, software like Valve’s Steam engine offer a plethora of video games for ridiculously discounted prices, such as $10 for the hit game Skyrim. For music, the website Bandcamp offers a pay-what-you-can system. Artists never ask for much. Pirating should not be legal, but I do believe a payment system or accomodation to the software developer is in order for the law to agree with the state of the online world. When tempted by the limitlessness of pirating, people’s ethics toward computers and government law suddenly change. That with the skills and knowledge to in some way get pirated software, you are not harming anyone but yourself. But with expensive rates on almost all necesary software, thoughts of more reasonable way(s) to set rates by developers seems inevitable since the wordwide debt from pirated software estimates a large percentage of the businesses profit. Some knowledge I will further encorporate from outside sources that would be on my annotate bib consist of:
So far, I have found out that although pirating software is illegal some scholars can argue that computer ethics formed with the vast population’s switch to amateur media. “A rich opportunity exists for collegiate technology education leaders to collaborate with grade-school teachers and technology education coordinators to encourage lesson plans and dialogue on intellectual property rights” (http://scholar.lib.vt.edu/ejournals/JTE/v20n1/teston.pdf). But it is truly a matter of enforcing the right set of rules. For instance, an adolescent is susceptible to pirate based on mere curiosity and ignorance of pirating laws. This is a global issue, because more than $20 Million in software is pirated yearly.
“Customers want a great product on their terms; Therein lies the software giant’s strategy to dealing with piracy” (http://blogs.longwood.edu/eng400benv/2013/02/11/why-do-people-pirate/).
“On the other side are two different groups, whose members may overlap. First, are the people who believe that all information should be free and all programming should be open source” (http://ethics.csc.ncsu.edu/intellectual/piracy/study.php).
“Additionally they argue that personal backups, and being able to resell software as long as you are not still using it should always be legal regardless of what a company wishes to say. Things like Microsoft’s policy on OEM transfer, fuel these arguments” (http://ethics.csc.ncsu.edu/intellectual/piracy/study.php).
“The arguments range from software has simply become far too overpriced, to the idea that if someone pirates a copy of software they would not have bought the software to begin with. College students are often in possession of large quantities of illegal software, and are used as an example case for people who would not likely buy or be able to afford the software legitimately “ (ethics.csc.ncsu).
“Kohlberg asserts that individuals learn to reconcile ethical decisions according to three progressive levels of moral reasoning: pre-conventional (avoiding punishment), conventional (abiding by law), and post-conventional (principled standards even in the absence of law) (http://scholar.lib.vt.edu/ejournals/JTE/v20n1/teston.pdf).
So my focus is on WHY people pirate software, and HOW this sea of illegal activity can change for the better: to benefit the developer and the consumer in more ways then setting a monthly fee, which I really need to think and research more, much more practical, methods of going about paying for expensive software that would entice even me (low-middle class college male) to buy. Using alternatives to much desired software is a feesible option, but knowing the industry standards (Such as Adobe’s design software) is a helpful skill that gets better over time. So limiting students to piracy or immediately assuming parents will cover costs, or that the user can afford the cost, needs more light. A large portion of software debt would decrease if accomodations were made for students. Starting rates at $50 is not what I consider student-friendly.